I encountered an issue where the material’s tiles had unexpected light bounces.
It was due to a Pixel Depth Offset (PDO) in the particular material I used.
Pixel Depth Offset (PDO) is a rendering technique in Unreal Engine that subtly adjusts the depth values of pixels to create more natural blending effects between overlapping meshes. This results in smoother transitions and a more realistic appearance, especially at the boundaries of objects.
I simply disabled PDO from the material to resolve the issue. (Make sure that it is the Material, not Material Instance)
Other Lumen-related lighting issues are listed in the official documentation.
Such as
- Splotchy Artifacts seen in Mirror Reflections Indoors
- Small Meshes are Black in Mirror Reflections
- Sky Occlusion and Global Illumination Disappears at 200 Meters
- Light Leaking in Large Cave-like Areas
- Lighting Changes Propagate too Slowly to Global Illumination
- Small Emissive Meshes Do Not Light the Scene Consistently
- Wanting Highest Quality Mirror Reflections Even if Not Performant