Game Dev Stories

Right Click to Pan/Rotate in Blender (Editing Keymap)

by theoryoflinus
Right Click to PanRotate in Blender (Keymap method)

If editing the Keymap seems too cumbersome, a more straightforward method is to use an application. Link

Before using Blender 4.2.3, I used game engines such as Unity. So, I wanted to use a right-click and “hold” to pan or rotate within the viewport. I also wanted to use a single right-click to open the options as usual. Lastly, I wanted the changes to only apply to Blender.

1. Change 3D View Rotation

Under Edit -> Preferences -> Keymap, scroll down until you find “3D View” -> “3D View (Global)”

Right Click to PanRotate in Blender (Keymap method) (1)

Find “Rotate View” with “Middle Mouse” and change it to “Right/Click Drag”

2. Change 3D View Pan

Under “3D View” -> “3D View (Global)” -> “Pan View (Mouse)”, change it to “Right/Press”

Right Click to PanRotate in Blender (Keymap method) (2-1)

Under “3D View” -> “3D View (Global)” -> “Set 3D Cursor”, change it to “Middle/Press” (This is done because setting the pan view as above will also set the 3D Cursor while panning)

Right Click to PanRotate in Blender (Keymap method) (2-2)

3. Change Object Menu

Scroll down until you find “Object Mode” -> “Object Mode (Global)”

Right Click to PanRotate in Blender (Keymap method) (3)

Under “Object” with “wm.call_menu”, change it to “Right/Click”

Right Click to PanRotate in Blender (Keymap method) (4)

4. Change Edit Mode Rotation (Mesh)

Scroll down until you find “Mesh” -> “Mesh (Global)”

Right Click to PanRotate in Blender (Keymap method) (5)

Under “Call Menu” with “wm.call_menu”, change it to “Right/Click”

Right Click to PanRotate in Blender (Keymap method) (6)

5. Change Sculpt Mode Menu

Scroll down until you find “Sculpt” -> “Sculpt (Global)”

Under “Sculpt” with “wm.call_penel”, change it to “Right/Click”

Done! The right-click will act as expected. Drag and hold a right mouse button to pan or rotate within the viewport, and click a right mouse button to open the options.

I only changed the Keymaps for my 3D modeling use cases. There might be more Keymaps to change in different uses, but the gist is the same.

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